swarm

Swarm-Theory-1

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› So much of life, it seems to me, is determined by pure randomness.
– Sidney Poitier

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› The world is governed by chance. Randomness stalks us every day of our lives.
– Paul Auster

franz

A sound module, utilizing a Hex inverting Schmitt-Trigger to produce a simple oscillator. On the right-hand side, the franz box has a potentiometer to fine-tune the amplitude. On top sits a solarpanel.

This little artefact can be placed anywhere and Franz gets louder over time, as he collects more sun.

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Website: Kultur und Identität

Bird Cage Generator

The birdcagegenerator maps the possibility space of a shape with 6 vertices revolving around one axis. The shape can be influenced in real-time and the output is visible immediately. As one result, the shapes can be exported from the program and be loaded into, e.g. Adobe Illustrator or directly be cut out with a lasercutter7 6 4 1

Club-Mate Redesign

What if the popular drink „Club-Mate“ was served in a bottle that has no stickers on it, but rather has its logo and the required information silk screen printed directly on the bottle’s surface. 3 1 0

Nice drink? Check!
Minimizing carbon footprint? Check!
Reducing paper waste? Check!

DataBending

Memory Bank 2012

The „Memory Bank“ is an ongoing project and this video is the first in this series. Every year, at some point when I find the patience and time, I am going to collect all the footage from the previous year and compile it into one music video.

› Video Work

VÄRI

The theory of subtractive color mixing provides the core mechanics for VÄRI. The player is presented with towers that generate fields of colors in cyan, magenta or yellow. These fields are only activated by the heartbeat of the central tower, and only if it is in range. According to color, each field can then trigger towers of its own color, which in turn shoot the upcoming enemies. While only fields of yellow active yellow towers etc., more advanced towers demand the combination of two. With the red, green and blue towers each consisting of the combination of two, VÄRI’s ultimate tower, while only as a concept, would require all fields at once, making it the black tower. Since a tower can only attack enemies of it’s own color ( or a subcolor thereof ), this manifests in an approach to rethink the class system of common tower defense games.

VÄRI was awarded the 1st place in the category „Best Design“ at the local Game Jam venue in Bremen, Germany.

› Game Design ( Art Direction, Interface Design, Logo Design)

In collaboration with Michele Krüger, Felix Heibeck, Hendrik Heuer, Sarina Walter

Get the game here

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